Publications
Publications
2024
Almazan, A., González, S., Cornejo, R. & Caro, K. (2024) Design of a Virtual Assistant for Emotional Support of Children with Autism Spectrum Disorder. Tenth Mexican International Conference on Human-Computer Interaction (MexIHC 2024) (Accepted).
Macias, A., Castro, L. A. & Caro, K. (2024) A formative evaluation of human activity recognition technology for parent-child interactions. Tenth Mexican International Conference on Human-Computer Interaction (MexIHC 2024) (Accepted).
Alvarado Loaiza, J. A, Guevara Rodriguez, P. D., Garcia Ramirez, K. L. Hernandez Chavez, S. A., Pimentel Lopez, D. A., Zatarain-Aceves, H. & Caro, K. (2024). Validation of the Emotions&Care App: a Mobile Application for Supporting Mental Health of College Students. In 1ST LUDUS INTERNATIONAL CONGRESS (LUDICON 2024: Congress of Ludic, Games, Human Interaction, and Technology).
Hernandez-Lara, M., Caro, K. & Martinez-Garcia, A. I. (2024). Supporting the cognitive development of individuals with intellectual disabilities through a video game for emotional regulation. In 1ST LUDUS INTERNATIONAL CONGRESS (LUDICON 2024: Congress of Ludic, Games, Human Interaction, and Technology).
Alvarez-Molina, K., Martínez-Miranda, J., Martinez Garcia, A. I. & Caro, K. (2024). Beat by Beat: A Rhythm Game for Dyslexia Detection and Engagement. In 1ST LUDUS INTERNATIONAL CONGRESS (LUDICON 2024: Congress of Ludic, Games, Human Interaction, and Technology).
2023
Barcena-Vazquez, J., Caro, K., Bermudez, K., Zatarain-Aceves, H. (2023). Designing and evaluating Reto Global, a serious video game for supporting global warming awareness. International Journal of Human-Computer Studies, 103080. DOI: https://doi.org/10.1016/j.ijhcs.2023.103080
Peralta, A., Zatarain-Aceves, H., & Caro, K. (2023). Technological Solutions for Collecting, Analyzing, and Visualizing Traffic Accidents: A Mapping Review. In International Congress on Information and Communication Technology (pp. 669-679). Singapore: Springer Nature Singapore. DOI: https://doi.org/10.1007/978-981-99-3043-2_54
Hernandez-Lara, M., Martinez-Garcia, A. I., Caro, K. (2023). Using Emotion4Down: Evaluating the Design of a Serious Video Game for Supporting Emotional Awareness with People with Intellectual Disabilities, Interacting with Computers. DOI: https://doi.org/10.1093/iwc/iwac044
Cordova-Rangel, J., Caro, K. (2023). Designing and Evaluating Aventura Marina: A Serious Game to Promote Visitors’ Engagement in a Science Museum Exhibition, Interacting with Computers, DOI: https://doi.org/10.1093/iwc/iwad017
Hernandez-Lara, M., Caro, K., Martinez-Garcia, A. I. (2023). Technology for supporting emotion regulation of individuals with developmental disabilities: A scoping review. Research in Developmental Disabilities. DOI: https://doi.org/10.1016/j.ridd.2023.104467
Silva, M., Bermúdez, K., Caro, K. (2023). Effect of an augmented reality app on academic achievement, motivation, and technology acceptance of university students of a chemistry course. Computers & Education: X Reality. DOI: https://doi.org/10.1016/j.cexr.2023.100022
Guevara Rodriguez, P. D., Aviña Morales, M. S., Castro De Jesus, A. Z., Hernandez Gonzalez, X., Ramirez Flores, B. J., & Caro, K. (2023). Emotions&Care: Designing a Mobile App for Supporting Depression of College Students. In 2023 Mexican International Conference on Computer Science (ENC) (pp. 1-8). IEEE. DOI: 10.1109/ENC60556.2023.10508706
2022
Flores-Carballo, C.R., Molina-Arenas, G.A., Macías, A., Caro, K., Beltrán, J., Castro, L.A. (2022). Speaker identification in interactions between mothers and children with Down syndrome via audio analysis: A case study in Mexico. International Journal of Human-Computer Interaction. DOI: https://doi.org/10.1080/10447318.2022.2090610
Jauregui Sánchez, M. R.., Valencia Moreno, J. M., Caro, K. (2022). Diseño de un videojuego para el aprendizaje de conceptos sobre el emprendimiento. Revista de Investigación en Tecnologías de la Información, 10(22), 31-48. DOI: https://doi.org/10.36825/RITI.10.22.003
López-Nava, I.H., Rodriguez, M.D., García-Vázquez, J.P., Perez-Sanpablo, A.I., Quiñones-Urióstegui, I., Meneses-Peñaloza, A., Castillo, V., Cuaya-Simbro, G., Armenta, J. S., Martínez, A., Sánchez, W., Caro, K., Martínez-García, A.I., Favela, J., (2022) ‘Current state and trends of the research in exergames for the elderly and their impact on health outcomes: a scoping review” Journal of Ambient Intelligence and Humanized Computing, DOI: https://doi.org/10.1007/s12652-022-04364-0
Chiusaroli, E., Padilla, J., Mendez-Garcia, O., Caro, K. (2022). Design, development, and evaluation of a medical system for estimating dosimetry levels in a public hospital. In 2022 IEEE Mexican International Conference on Computer Science (ENC) (pp. 1-8). IEEE. DOI: 10.1109/ENC56672.2022.9882908
Palafox, H., Raygoza-Romero, J.M., Navarro, C.X., Bermudez, K., Zatarain-Aceves, H., Caro, K. (2022). Evaluation of the NOM-035 Smart Manager: A System for Identifying the Psychological Risk Factors Levels of University Academics. International Conference on Ubiquitous Computing & Ambient Intelligence (UCAmI 2022). Lecture Notes in Networks and Systems, vol 594. Springer, Cham. DOI: 10.1007/978-3-031-21333-5_19
2021
Hernández Lara, M., Martinez-García, A.I., and Caro, K. (2021). Emotion4Down: A Serious Video Game for Supporting Emotional Awareness of People with Down Syndrome. Eighth Mexican Congress of Human-Computer Interaction (MexIHC 2021). December 1-3, 2021. DOI: https://doi.org/10.1145/3492724.3492729
Cordova-Rangel, J. & Caro, K. (2021) Designing a serious game to promote visitor engagement in a science museum exhibit. Eighth Mexican Congress of Human-Computer Interaction (MexIHC 2021). December 1-3, 2021. DOI: https://doi.org/10.1145/3492724.3492732
Cordova-Rangel, J. & Caro, K. (2021). Design, development, and evaluation of a serious video game to promote visitors' engagement in a museum exhibition context. Avances En Interacción Humano-Computadora, 0(1), 130-133. DOI: 10.47756/aihc.y6i1.107
Hernández Lara, M., Martinez-García, A.I., and Caro, K. (2021) Interactive technology to support therapeutic interventions for emotional regulation of people with intellectual disabilities. Avances En Interacción Humano-Computadora, 0(1), 130-133. DOI: http://dx.doi.org/10.47756/aihc.y6i1.96
Cordova-Rangel, J., Jauregui-Sanchez, M. R., Chávez, M. I., & Caro, K. (2021). Kids-InteracTOOL: an interactive tool to promote parent-child interaction for the development of educational and social skills in pandemic times. Avances en Interacción Humano-Computadora, (1), 78-82. DOI: http://dx.doi.org/10.47756/aihc.y6i1.94
Palafox-Valles, H., Raygoza-Romero, J., Bermudez, K., & Caro, K. (2021). A Recommender System for Identifying Psychosocial Risk Factors among University Academics: The Case of The Official Mexican Norm NOM-035-STPS-2018. In 2021 16th Iberian Conference on Information Systems and Technologies (CISTI) (pp. 1-5). IEEE.
Raygoza-Romero, J., Gonzalez-Hernandez, A., Bermudez, K., Martinez-Garcia, A. I., & Caro, K. (2021). Move&Learn: an Adaptive Exergame to Support Visual-Motor Skills of Children with Neurodevelopmental Disorders. In Proceedings of the ACM Conference on Information Technology for Social Good (pp. 169-174). DOI: 10.1145/3462203.3475904
2020
Caro, K., Martínez-García, A.I. & Kurniawan, S. (2020). A performance comparison between exergames designed for individuals with autism spectrum disorder and commercially-available exergames. Multimedia Tools and Applications, 1-33. DOI: 10.1007/s11042-019-08577-y
Macias, A., Caro, K., Castro, L.A., Parra, J.F. (2020) Exploring Player Experience of an Augmented Puzzle and Wearables for Studying Interactions between Parents and Children with Down Syndrome. In Proceedings of 14th EAI International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth 2020).
Caro, K., Encinas-Monroy, I. A., Amado-Sanchez, V. L., Islas-Cruz, O. I., Ahumada-Solorza, E. A., & Castro, L. A. (2020). Using a Gesture-based videogame to support eye-hand coordination and pre-literacy skills of children with down syndrome. Multimedia Tools and Applications, 1-28. DOI: 10.1007/s11042-020-09452-x
Kleinman, E., Caro, K., & Zhu, J. (2020). “From Immersion to Metagaming: Understanding Rewind Mechanics in Interactive Storytelling”. Entertainment Computing. DOI: 10.1016/j.entcom.2019.100322
Hernández-Hernandez, I., Gutiérrez-López, E., Valencia-Moreno, J., Caro, K., & Magaña-Magaña, J. (2020). Redesign of the ISESALUD Ensenada patient referral process supported with the development of a prototype of a web system. In 2020 IEEE International Conference on Engineering Veracruz (ICEV) (pp. 1-7). IEEE.
2019
Ruiz-Rodriguez, A., Martinez-Garcia, A. I., Caro, K. (2019). Gesture-based Video Games to Support Fine-Motor Coordination Skills of Children with Autism. In Proceedings of the 18th ACM International Conference on Interaction Design and Children (pp. 610-615). DOI: 10.1145/3311927.3325310
Lara, M. H., Caro, K., Martinez-García, A. I. (2019). A Serious Videogame to Support Emotional Awareness of People with Down Syndrome. In Proceedings of the 18th ACM International Conference on Interaction Design and Children (pp. 488-493). DOI: 10.1145/3311927.3325303
Macias, A., Ramos, J., Valdez, C., Garcia, I., Paez, G., Caro, K., & Castro, L. A. (2019). Mobile monitoring parents’ behaviors for supporting self-management in children with disabilities. Journal of Ambient Intelligence and Humanized Computing, 1-12. DOI: 10.1007/s12652-019-01293-3
Barcena-Vazquez, J., Caro, K. (2019). Designing a video game to support climate change awareness in a museum exhibition context. In Proceedings of the IX Latin American Conference on Human Computer Interaction (pp. 1-4). DOI: 10.1145/3358961.3358972.
Minjarez, R., Vega, B., Bermudez, K., Caro, K. (2019). Blue piece: a web-based tool to provide screening and intervention services for parents of children with autism spectrum disorder. In Proceedings of the IX Latin American Conference on Human Computer Interaction (pp. 1-4). DOI: 10.1145/3358961.3358976
2018
Macias, A., Caro, K., Castro, L. A., & Domitsu-Kono, M. (2018). ID4IDS Methodology: Toward Inclusive Design for Individuals with Down Syndrome. In Proceedings of the 12th EAI International Conference on Pervasive Computing Technologies for Healthcare (pp. 263-268). DOI: 10.1145/3240925.3240952
Encinas-Monroy, I. A., Islas-Cruz, O. I., Amado-Sanchez, V. L., Ahumada-Solorza, E. A., Castro, L. A., & Caro, K. (2018). BeeSmart: A Videogame for Supporting Children with Down Syndrome in Eye-hand Coordination and Literacy Skills. In 12th EAI International Conference on Pervasive Computing Technologies for Healthcare–Demos, Posters, Doctoral Colloquium. European Alliance for Innovation (EAI).
2017
Amado-Sanchez, V. L., Islas-Cruz, O. I., Ahumada-Solorza, E. A., Encinas-Monroy, I. A., Caro, K., & Castro, L. A. (2017). BeeSmart: A Gesture-Based Videogame to Support Literacy and Eye-Hand Coordination of Children with Down Syndrome. In International Conference on Games and Learning Alliance (pp. 43-53). Springer, Cham.
Macias, A., Caro, K., Castro, L. A., Sierra, V., Ahumada-Solorza, E. A., & Encinas-Monroy, I. A. (2017). Exergames in Individuals with Down Syndrome: A Performance Comparison Between Children and Adolescents. In International Conference on Smart Objects and Technologies for Social Good (pp. 92-101). Springer, Cham.
Caro, K., Tentori, M., Martínez-García, A.I. and Alvelais, M., (2017). “Using the FroggyBobby exergame to support eye-body coordination development of children with severe autism” International Journal of Human-Computer Studies . DOI: 10.1016/j.ijhcs.2017.03.005